Tuesday 9 March 2010

The Blame Game


Suitable for two or more players. Age 3 +.

Rules:-

The object of the game is to skilfully negotiate your way around the board, apportioning blame whenever possible to the other players.

Extra points are awarded for aggression and refusing to listen to another point of view. Players, above all else, should deny their own responsibility and decline to examine their own issues, patterns and lessons.

Any player landing on “The Big Picture” square must miss a go and pick a Zen card, thus being challenged to ignore that the other participants are playing their parts to perfection and are, in fact, assisting in his or her spiritual growth and understanding.

This truth can only be overcome if a player has already acquired one or more “ego”, “intolerance” or “just don´t get it” cards – all of which can be played at this time in order to avoid being thrown in Blame Jail.

If incarcerated, the player must remain in jail until one of the other players land either on a “self-pity” or “aggression” square themselves – which immediately frees you from jail – or the golden card of “No-one can DO something TO us unless we allow it and everything happens for a reason and is for our highest and greatest good” turns up – at which point, the game is over.

The winner is...well, that´s the uniqueness of this particular game. There are no winners. Everyone loses in the Blame Game.

Let the games begin.

2 comments:

  1. Hi Jinny, great blog as usual. I try really hard not to play the blame game but it makes it really hard when everyone around you seems to be playing it quite well. Just got to allow everything to happen as we know it all happens for a reason even if we don't know the reason yet. Love Joanne

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  2. The people who obviously help us are those we feel validated by and are easy to be with, people who 'help' us in more challenging ways are those we'd rather avoid and it can take quite a while of attempting to tolerate them before we realise the value of what they've inadvertently taught us. The whole of society plays the blame game on a massive scale and I think your game, if designed and produced as an actual board game would sell very well.

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